Stolen Pixels #239: After After Curfew, Pt. 3
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Few of my "most dreaded play moments":
1. Tacit Hill 2 – The clear moment of glory for Silent Hill was when the writers tossed all of that cruft about cults and demons and brought the engagement down to a deeply personal level. There is nothing less frightening than or s squeaky-voiced idiot in a robe, ranting astir demons and the end of the existence.
2. Amnesia: The Gloomful Line of descent – I might write an article on this later, but I thought this game was amazing.
3. Thief III – The halting As a whole wasn't truly intended to be a horror game, simply Thief III makes it onto this listing for that combined level. And if you played the game, you know what level I'm talking about.
4. Silent Benny Hill 4: The Room – Most citizenry did not like-minded this game, but parts of IT really worked for Pine Tree State. I've always thought that first-person lent itself more readily to fear than third-person, then I found the apartment sections of the game to be pretty tense. The sec half of the game was a chore and not worth sitting though, but those first couple of hours were genuinely hearty.
5. Half life 2 – IT's semihard for me to believe IT now, but the Ravenholm section of the halt was reall scarey the first time through. Now the brave feels more like Zombieland, a funhouse ride of zobmie-pulverizing antics. But back when I hadn't mastered the gravity gun, I didn't experience what was sledding to find next, fast zombies were still unexampled, and I hadn't yet figured out that nearly of the spooky sounds were just sounds. That was really something.
Shamus Young is the guy behind Twenty Sided, DM of the Rings, and Taken Pixels, Shamus Plays, and Looter Warning.
https://www.escapistmagazine.com/stolen-pixels-239-after-after-curfew-pt-3/
Source: https://www.escapistmagazine.com/stolen-pixels-239-after-after-curfew-pt-3/
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